Conference Theme

Special Theme for 2020: Rehab Gamification. As a special theme for ICDVRAT 2020, we encourage papers describing game-based solutions devised to rehabilitate motor and cognitive impairments. Papers accepted for the conference require the registration of at least one of the authors as a Full Delegate or Full Student Delegate to the conference.

This year, ICDVRAT is run with Interactive Technologies and Games (ITAG) Conference.

Conference topics

Virtual and Augmented Reality environments | Physical rehabilitationCognitive rehabilitation | Clinical assessment  | Input devices | Remote/Telecare | Game Based Learning | VR for Health | Sensory impairment | Mobile health applications | Robotics and education  | Rehabilitation robotics | Communications aids | Communication and language | Input devices | BCI | Machine learning | Affective computing | Synthetic Agents

*** Best papers will be published on a Virtual Reality Journal (IF = 2.906) special issue ***

Important dates

  • 06/01/2020  Call for Abstracts opens
  • 28/02/2020  Call for Abstracts closes
  • 31/03/2020  Notification Acceptance/Rejection of Abstract
  • 30/04/2020  Subsmission Full Papers
  • 29/05/2020 – Notification Acceptance/Rejection of Full Paper*
  • 30/04/2020 – Submissions of Short Papers and Posters
  • 29/05/2020 – Notification Acceptance/Rejection of Short Papers and Posters
  • 01/06/2020 – Early Registration – 400€, 380€ (ISVR member), 250€ (student), 200€ (ISVR member student), one-day student rate: 150€
  • 06/07/2020 – Regular Registration – 450€, 430€ (ISVR member), 300€ (student), 200€ (ISVR member student). one-day student rate: 150€
  • 09/09/2020 10/09/2020 – Social diners
  • 08/09/2020 – 11/09-2020  Transfers: Lisbon-Serpa-Lisbon – Hour: TBA
  • 09/09/2020 – 11/09/2020  Conference
  • * note: for papers selected for the Virtual Reality Journal Special issue a different notification date applies

ISVR

International Society for Virtual Rehabilitation

ISVR members receive discounted registration for ICDVRAT, as an ISVR sponsored conferences

Hours

0

Topics

0

Speakers

Workshops

Sponsors

0

General Information

Location and date

Date:
09/09/2020 – 11/09/2020

Address:
R. Dr. Afonso Henriques do Prado Castro e Lemos, 7830-393 Serpa, Portugal

Language:
English

Scientific programme

TBA

Keynote speakers

Skip RizzoAssociate Director for Medical Virtual Reality, USC Institute for Creative Technologies

rizzo@ict.usc.edu

Research Professor, USC Davis School of Gerontology and USC Keck School of Medicine Department of Psychiatry & Behavioral Sciences

Psychologist Skip Rizzo conducts research on the design, development and evaluation of virtual reality (VR) systems targeting the areas of clinical assessment, treatment rehabilitation and resilience. This work spans the domains of psychological, cognitive and motor functioning in both healthy and clinical populations.

Rizzo, whose work using virtual reality-based exposure therapy to treat PTSD received the American Psychological Association’s 2010 Award for Outstanding Contributions to the Treatment of Trauma, is the associate director for medical virtual reality at the USC Institute for Creative Technologies. He also holds research professor appointments with the USC Department of Psychiatry and Behavioral Sciences and at the USC Davis School of Gerontology. Rizzo is working with a team that is creating artificially intelligent virtual patients that clinicians can use to practice skills required for challenging clinical interviews and diagnostic assessments. His cognitive work has addressed the use of VR applications to test and train attention, memory, visuospatial abilities and executive function. In the motor domain, he has developed VR game systems to address physical rehabilitation post stroke and traumatic brain injury and for prosthetic use training. He is also investigating the use of VR for pain distraction at L.A. Children’s Hospital and is currently designing game-based VR scenarios to address issues of concern with children having autistic spectrum disorder. Rizzo is currently examining the use of VR applications for training emotional coping skills with the aim of preparing service members for the stresses of combat.

Rizzo is the associate editor of the journals CyberPsychology and Behavior, and The International Journal of Virtual Reality. He is senior editor of the MIT Press journal, Presence: Teleoperators and Virtual Environments. He also sits on a number of editorial boards for journals in the areas of cognition and computer technology (Cognitive Technology; Journal of Computer Animation and Virtual Worlds; Media Psychology) and is the creator of the Virtual Reality Mental Health Email Listserve (VRPSYCH).

Skip RizzoAssociate Director for Medical Virtual Reality, USC Institute for Creative Technologies

rizzo@ict.usc.edu

Research Professor, USC Davis School of Gerontology and USC Keck School of Medicine Department of Psychiatry & Behavioral Sciences

Psychologist Skip Rizzo conducts research on the design, development and evaluation of virtual reality (VR) systems targeting the areas of clinical assessment, treatment rehabilitation and resilience. This work spans the domains of psychological, cognitive and motor functioning in both healthy and clinical populations.

Rizzo, whose work using virtual reality-based exposure therapy to treat PTSD received the American Psychological Association’s 2010 Award for Outstanding Contributions to the Treatment of Trauma, is the associate director for medical virtual reality at the USC Institute for Creative Technologies. He also holds research professor appointments with the USC Department of Psychiatry and Behavioral Sciences and at the USC Davis School of Gerontology. Rizzo is working with a team that is creating artificially intelligent virtual patients that clinicians can use to practice skills required for challenging clinical interviews and diagnostic assessments. His cognitive work has addressed the use of VR applications to test and train attention, memory, visuospatial abilities and executive function. In the motor domain, he has developed VR game systems to address physical rehabilitation post stroke and traumatic brain injury and for prosthetic use training. He is also investigating the use of VR for pain distraction at L.A. Children’s Hospital and is currently designing game-based VR scenarios to address issues of concern with children having autistic spectrum disorder. Rizzo is currently examining the use of VR applications for training emotional coping skills with the aim of preparing service members for the stresses of combat.

Rizzo is the associate editor of the journals CyberPsychology and Behavior, and The International Journal of Virtual Reality. He is senior editor of the MIT Press journal, Presence: Teleoperators and Virtual Environments. He also sits on a number of editorial boards for journals in the areas of cognition and computer technology (Cognitive Technology; Journal of Computer Animation and Virtual Worlds; Media Psychology) and is the creator of the Virtual Reality Mental Health Email Listserve (VRPSYCH).

closepopup
Dr. Anthony BrooksAssociate Professor at Aalborg University

Dr. Anthony Brooks is Associate Professor at Aalborg University, Denmark where he has been director/founder of the ‘SensoramaLab” (Virtual Reality, HCI and Playful Learning Complex) and a founding team-member of the ‘Medialogy education’ (Bsc, Msc, PhD) and as section leader, lecturer, coordinator, supervisor, and study board member. He is also lecturer, supervisor and coordinator on the ‘Art and Technology education’ (BA) and study board member. He has been active working for the European Commission as project evaluator, rapporteur, and expert reviewer for approximately fifteen years ongoing. His research has been catalyst responsible for numerous externally funded International, European and National projects as well as a media art/serious-games industry start-up company, and a family of patents resulting from his evolved method and prototypes. Cross-disciplinary emergent models have also resulted.

Originating from Wales, born into a family with disabled members, at an early age he ‘invented’ alternative solutions for adaptive accessibility and creative ‘control’ of stimuli. In the 1980s he created bespoke instruments and volumetric invisible sensing systems for unencumbered gesture-control of digital media to stimulate meaningful causal interactions that could be tailored to individuals, their needs, preferences and desires alongside the outcome goals of artists, facilitators, therapists, educators etc. A goal was to create adaptable playful, enjoyable, and fun creative experiences for end-users that optimised motivation in participation to increase compliance and adherence to transdisciplinary intervention programmes e.g. in rehabilitation, healthcare wellbeing, quality of life, learning/education, play, entertainment, recreation, and more: Societal impact, accessible and inclusive creative expression was targeted.

As first artist in residence at the Centre for Advanced Visualisation and Interactivity (CAVI) at Aarhus University, Denmark at the end of 1990s, he originated the ZOOM emergent model (Zone of Optimized Motivation) for in-action intervention and on-action analysis and assessment /refinement across fields of healthcare and learning. He has approximately 200 publications. He is acknowledged as a third culture thinker and “world pioneer in digital media and its use with the disabled community” where creative artistic expression acts as catalyst for new opportunities in practise. His artistic work has been featured at major events around the world, including two Olympic/Paralympics (Atlanta 1996; Sydney 2000), numerous European Cultural capital showcases, and also at more underground events such as the Danish NeWave in New York city 1999. His interactive art installations have been exhibited at numerous renown Museums of Modern Art (MoMAs).

Tony has been plenary keynote speaker at approximately fifteen international events and he is Danish representative for UNESCO’s International Federation for Information Processing (IFIP) Technical committee (WG14) on “Entertainment Computing” – specifically under work groups WG14.7 “Art and Entertainment”; WG14.8 “Serious Games”, and WG 14.9 “Game Accessibility”. He has been active internationally as a PhD viva examiner over many years. Under the European Alliance for Innovation (EAI) he has steered the International Conference ArtsIT [Arts & Technology, Interactivity and Game Creation] since 2009 (see http://artsit.org ). University profile – https://vbn.aau.dk/da/persons/103302

Dr. Anthony BrooksAssociate Professor at Aalborg University

Dr. Anthony Brooks is Associate Professor at Aalborg University, Denmark where he has been director/founder of the ‘SensoramaLab” (Virtual Reality, HCI and Playful Learning Complex) and a founding team-member of the ‘Medialogy education’ (Bsc, Msc, PhD) and as section leader, lecturer, coordinator, supervisor, and study board member. He is also lecturer, supervisor and coordinator on the ‘Art and Technology education’ (BA) and study board member. He has been active working for the European Commission as project evaluator, rapporteur, and expert reviewer for approximately fifteen years ongoing. His research has been catalyst responsible for numerous externally funded International, European and National projects as well as a media art/serious-games industry start-up company, and a family of patents resulting from his evolved method and prototypes. Cross-disciplinary emergent models have also resulted.

Originating from Wales, born into a family with disabled members, at an early age he ‘invented’ alternative solutions for adaptive accessibility and creative ‘control’ of stimuli. In the 1980s he created bespoke instruments and volumetric invisible sensing systems for unencumbered gesture-control of digital media to stimulate meaningful causal interactions that could be tailored to individuals, their needs, preferences and desires alongside the outcome goals of artists, facilitators, therapists, educators etc. A goal was to create adaptable playful, enjoyable, and fun creative experiences for end-users that optimised motivation in participation to increase compliance and adherence to transdisciplinary intervention programmes e.g. in rehabilitation, healthcare wellbeing, quality of life, learning/education, play, entertainment, recreation, and more: Societal impact, accessible and inclusive creative expression was targeted.

As first artist in residence at the Centre for Advanced Visualisation and Interactivity (CAVI) at Aarhus University, Denmark at the end of 1990s, he originated the ZOOM emergent model (Zone of Optimized Motivation) for in-action intervention and on-action analysis and assessment /refinement across fields of healthcare and learning. He has approximately 200 publications. He is acknowledged as a third culture thinker and “world pioneer in digital media and its use with the disabled community” where creative artistic expression acts as catalyst for new opportunities in practise. His artistic work has been featured at major events around the world, including two Olympic/Paralympics (Atlanta 1996; Sydney 2000), numerous European Cultural capital showcases, and also at more underground events such as the Danish NeWave in New York city 1999. His interactive art installations have been exhibited at numerous renown Museums of Modern Art (MoMAs).

Tony has been plenary keynote speaker at approximately fifteen international events and he is Danish representative for UNESCO’s International Federation for Information Processing (IFIP) Technical committee (WG14) on “Entertainment Computing” – specifically under work groups WG14.7 “Art and Entertainment”; WG14.8 “Serious Games”, and WG 14.9 “Game Accessibility”. He has been active internationally as a PhD viva examiner over many years. Under the European Alliance for Innovation (EAI) he has steered the International Conference ArtsIT [Arts & Technology, Interactivity and Game Creation] since 2009 (see http://artsit.org ). University profile – https://vbn.aau.dk/da/persons/103302

closepopup

Workshops

TBA

Program at a glance

TBA

Submissions

 

Abstract submission

    • 06/01/2020  Call for Abstracts opens
    • 28/02/2020  Call for Abstracts closes
    • 31/03/2020  Notification Acceptance/Rejection of Abstract

Full paper submission

    • 30/04/2020  Submission Full Papers
    • 29/05/2020 – Notification Acceptance/rejection of Full Paper*
  • Short paper & Poster submission
    • 30/04/2020 – Submissions of Short Papers and Posters
    • 29/05/2020 – Notification Acceptance/Rejection of Short Papers and Posters
    • * note: for papers selected for the Virtual Reality Journal Special issue a different notification date applies
    • All submissions go through this link: https://easychair.org/conferences/?conf=icdvrat2020

Travel Information

08/09/2020: Lisbon – Serpa
There will be 2 free shuttles, from Lisbon Airport (Humberto Delgado) to Serpa city centre, late am and late afternoon (schedule TBA)

11/09/2020: Serpa – Lisbon
There will be 2 free shuttles, from Serpa city centre to Lisbon Airport (Humberto Delgado), around lunch time (schedule TBA)

Other means of transportation:
Car:
Around 2h
Lisbon Airport
Alameda das Comunidades Portuguesas, 1700-111 Lisboa

Get on E1 from Av. Berlim
2 min (750 m)

Follow A12 and A2 to IP8 in Setúbal. Take exit 10 from A2/E1
1 h 4 min (122 km)

Follow IP8 to R. Dr. Afonso Henriques do Prado Castro e Lemos in Serpa
59 min (78.0 km)
Musibéria
R. Dr. Afonso Henriques do Prado Castro e Lemos, 7830-393 Serpa

Bus:
Around 3.30h

https://www.oautocarro.pt/pt/autocarro-lisboa-lisboa-pt-x-serpa-beja-pt

Registration

  • 01/06/2020 – Early Registration – 400€, 380€ (ISVR member), 250€ (student), 200€ (ISVR member student), one-day student rate: 150€
  • 06/07/2020 – Regular Registration – 450€, 430€ (ISVR member), 300€ (student), 200€ (ISVR member student), one-day student rate: 150€

20180817_183746
20180817_182841
20180818_234320
20180818_234320
20180817_182759
20180817_185708
20180817_185708
20180817_182635
20180817_182502
20180817_182654
20180817_182600
20180817_182553
20180817_182553
20180817_182553
20180817_182324
20180817_182324
20180817_182324
20180817_182324
Loading image... Loading image... Loading image... Loading image... Loading image... Loading image... Loading image... Loading image... Loading image... Loading image... Loading image... Loading image... Loading image... Loading image... Loading image... Loading image... Loading image... Loading image...

Contacts